What the opening hours actually contain
The slow part people describe is Act 1 into Act 2: follow the tutorial, put chairs down, hold $200 for Locke, and do not buy the upgrade the quest did not name. Time stops on the instant-pour confirm and does not stop in the recipe book. You cannot close or sleep while a story beat owns the clock. Those limits are why a run feels like pulling teeth, and they are written as systems on beginner tips.
The named errands inside that stretch are on the quest list. Silence Is Golden is the crate for W. Find the Toolbox is the stolen tools, with two player sources putting the box on the desk in W’s upstairs room. Deal with the Devil wants $200 deposited while the quest is active, not before. Helping Hand is a Prologue repair, and it should not be mixed into a 1.0 route.
If you are stuck in the first chapters
- Read Act Milestones (T → Statistics) before you assume a quest failed to start.
- Check chairs, then ice, then the recipe, before you reload.
- Leave the $200 float alone until the quest that asks for it is on screen.
- Use Chapter 2 once the auction and the letters are the job. The beat order there is one wiki source and is labeled that way.
- After 8 Nov 2026, chapter changes are food, drinks, sleep, and a reputation tick. That sentence is the hotfix, not a fan theory.
Previous card on the quest list: Silence Is Golden. Next useful page if the bar itself is the problem: ice.
Questions players actually ask
Where do I start the Pulling Teeth quest?
The public sources reviewed here do not name a giver or journal entry under that title. For early progression, use the first-day page and the Silence Is Golden row.
Why does the phrase show up in search?
It is an English idiom for something tedious. A competitor page uses it as a nickname for the early hours. That is a headline, not a quest id.
Sources
- Steam achievements (39) — checked 2026-11-09
- VGTimes achievement list — checked 2026-11-09
- Steam news index — checked 2026-11-09