SALOON
SIMULATOR

Hammer, inventory, close first

Rooms and furniture

Earl opens the first guest room. Later rooms wait on Locke and reputation. Furniture moves only after you close, and a few fixtures can only be swapped with the hammer.

Opening another room

The July 2025 guide credits Earl with the first guest room. The 9 Jan 2026 reputation post says Locke’s permission is what lets you renovate more guest rooms. I can say “later rooms need Locke and a reputation level.” I cannot say “rank 3 opens room 3,” because that number is not in the post.

Guest-room furniture is what players tie to the nightly rent. Ground-floor pieces tagged Wealth+ are what the same guide ties to extra orders. Tier 2 was the early target for floor, walls, and the stove. Selling arrived on 29 Sep 2025: hover a piece in the furniture inventory and choose Sell.

The hammer rules

Close the saloon. Hold Tab. Take the hammer. Click a placed object to replace or remove it. Press O, then Take Out, to set a new object down. A one-of-a-kind piece — the bar and the booths are the examples in the thread — cannot be taken out as a duplicate. You hammer the one that is already there. The cash register is unrelated to this menu. People who fight the register while trying to decorate are in the wrong UI.

If the room you want is a story gate rather than a furniture gate, the chapter conditions are on chapters.

Questions players actually ask

Why can’t I place furniture?

The placement thread says you have to close first. Hold Tab, take the hammer from the radial menu, and click a piece to replace it. Press O for the furniture inventory and choose Take Out for a new piece.

What is slush?

The word shows up in a competitor contents list. I found no mechanic under that name in Steam news or discussions, so this page does not describe one.

Sources

Advertisement