Issue list
| What you see | What the public posts say to do | Status |
|---|---|---|
| Visual artifacts | A developer reply said the next patch would cover artifacts and the invisible T3 pot. | 1 public reference |
| No new moonshine order | Orders follow a customer cycle (Mon/Wed/Fri or Tue/Thu/Sat). A failed haggle can stop that customer. The 13 Jul 2026 frequency change waits for the next cycle, about seven game days. | 3 public references |
| Staff idle or missing | A developer reply blamed an optimisation that skipped waiter and cleaner logic off-screen. Cooks were reported as slow. After Act 3, some saves lost staff; the suggested path was the job board, which 1.0 says it unlocked during two quests. | 3 public references |
| Too many food orders | A customer-count slider exists. Story mode stays busy; free mode eases off. | 2 public references |
| Safe will not pay out | Withdrawal opens after a story beat. Wages and the weekly Locke tribute come out of the safe. Older posts describe money vanishing. | 3 public references |
| Donation box | 1.0 lists a fix for the outdoor box ignoring Casey’s pay and tips. | 3 public references |
| Pickpocket icon missing or instant catch | Rotate the item to match, hold the mouse button, move slowly, watch the alarm. | 2 public references |
| Carts missing or stuck while stripping | Reload and wait. 1.0 lists Steady Hammer wheels. Getting 3 of 5 parts is a known stall. | 2 public references |
| Save missing | A developer reply pointed at Steam Cloud. Look in the local save folder by date and copy a backup before you verify files. | 1 public reference |
| Deal with the Devil achievement | Deposit $200 while the quest is active. Money stored earlier does not count. A developer said a fix was headed to the experimental branch. | 2 public references |
| Trained staff do not show up | Training consumes a full work day. They are off the floor that day. Wages still apply. | 2 public references |
There is no public issue tracker. “Fixed” on this page means a Steam news line or a developer reply said so, dated with the post. Open the matching guide for the system itself: moonshine, hiring, the safe, donation box.
Questions players actually ask
Did 1.0 fix the donation box?
The 1.0 notes list the outdoor donation box ignoring Casey’s delivery pay and customer tips. Older threads described the prompt that would not clear. I treat the note as the fix claim.
Are jittering shadows an official bug name?
One visual-bug thread exists, and a developer reply said the next patch would address artifacts and an invisible T3 pot. I do not upgrade that into an official “jittering shadows” ticket.
Sources
- The new update is good, but there are some issues — checked 2026-11-09
- Where are all the customers? — checked 2026-11-09
- Too many guests issue since the playtest/Demo — checked 2026-11-09
- Donation Box — checked 2026-11-09
- donation box — checked 2026-11-09
- how do you succeed at pickpocketing??? — checked 2026-11-09
- How does the pickpocketing work? — checked 2026-11-09
- Stuck disassembling Cart on Day 3 — checked 2026-11-09
- No carts after the latest update — checked 2026-11-09
- save file missing — checked 2026-11-09
- Employee training? — checked 2026-11-09
- Cannot pay, train, or fire employees, but they work for free — checked 2026-11-09
- Moonshine orders? — checked 2026-11-09
- Employees lost after Act 3 update — checked 2026-11-09
- Employees lost after Act 3 update (2) — checked 2026-11-09
- Steam news index — checked 2026-11-09
- Visual bugs thread (developer reply) — checked 2026-11-09
- Moonshine orders thread — checked 2026-11-09
- Safe thread (developer reply) — checked 2026-11-09
- Deal with the Devil thread — checked 2026-11-09